360 DEGREES OF FINANCIAL LITERACY is a website where consumers can find extensive free resources to help them make sound financial decisions through every stage of life, from childhood to retirement. The site is free from all advertising, sales and promotions.
In this lesson, students read a story about a young girl, Sara. Having always made gifts, Sara wants to buy a gift for Mama. Students create/illustrate a booklet describing Sara's and their short-term savings goals. Lesson uses the children's book, A GIFT FOR MAMA, by Esther Hautzig.
ADDING PENNIES, NICKELS AND DIMES is an activity that has students add and organize coins to display a variety of price values from real life examples.
ADMONGO teaches students about advertisements using an interactive, online game. While playing students learn about ads targeted audience, what they are saying to listeners, and what they ultimately want. Also included is a curriculum tied to national standards of learning in language arts and social studies that teachers can use to inform students of ongoing marketing issues.
MoneySKILL, an online course in personal finance, is a highly interactive, reality-based internet curriculum. Its purpose is to teach students to make informed financial decisions. The course consists of 34 "How to" modules on income, money management, spending, credit, saving and investing. Each module is designed to be approximately 40 minutes in length and includes interactive quizzes to measure student learning. MoneySKILL includes two life simulation activities which ask students what they expect to get out of life: what kind of job, what kind of house, what kind of car, do they plan to marry, how many children, and how will they save and invest.
ASK QUESTIONS ABOUT YOUR INVESTMENTS is a booklet where you’ll find guidance on questions you should ask about investment products, the people who sell those products, and the people who provide investment advice to you. It also includes some helpful tips on how to monitor your investments and handle any problems. When ordering, the booklet is called, "Questions You Should Ask About Your Investment."
AUTOMOBIhLE AND HOME INSURANCE workbook (Teacher version) provides 10 chapters of instruction covering insurance basics, managing risk, how policiy prices are calculated, and more. Students gain skills needed to be a savvy insurance consumer. The teacher version provides short quizes and answers, discussion questions, key terms, case studies and additional activities. Supplemental lesson plans are also available.
AUTO FINANCING ROAD MAP will assist educators in teaching about auto financing. It offers information and tools needed to hold an auto financing workshop or class, or to incorporate auto financing know-how into existing financial literacy programs. CD includes PowerPoint Presentations, worksheets, quiz, handouts, and more. It provides answers to commonly asked questions that educators need to know when they teach about buying a car.
AUTO SERVICE CONTRACTS explains the differences between service contracts and warranties. Discusses key terms: cost, coverage, claims, and buyer responsibilities.
AUTO WARRANTIES, ROUTINE MAINTENANCE, AND REPAIRS is an online article that teaches students about misconceptions regarding where they must take their new car for routine service and repairs in order to be covered under their vehicle warranty. It also includes tips everyone should know when buying a car warranty.
AVENGERS: SAVING THE DAY is a free financial literacy comic book created by Marvel Comics and Visa Inc. Marvel’s iconic characters, including the Avengers, Hulk and Spider-Man, introduce children to basic money concepts, such as budgeting, saving, banking and rate of return.
AVOIDING CREDIT AND CHARGE CARD FRAUD identifies steps to make it more difficult for a crook to get your credit or charge card or card numbers. It provides tips on how to report losses and fraud as well as to how to protect yourself against fraud.
AVOIDING STUDENT CREDIT CARD DEBT is a free online article providing information about credit cards marketed to college students. Topics include card marketing techniques, interest rates, how to comparison shop for the best card, proper use of cards, and the importance of credit education.
BANK AT SCHOOL TEACHER'S GUIDE is offered in cooperation with local banks to help students build financial skills. Schools open educational bank branches in the classroom and give students access to their own savings account. On "bank days", students can make deposits. The emphasis is on saving. The teacher's guide provides classroom lessons complete with benchmarks and activities to accompany the students' banking experience.
BANK IT is an online financial literacy program designed to help youth, parents and teachers understand, talk about and manage money. The interactive website includes, "Bankitville," an online learning tool for youth, and downloadable workshop kits for grade levels 3 - 12. The program seeks to empower families to explore budgets, goals, and strategies for making financial choices that count.
Jump$tart Coalition for Personal Financial Literacy